

Max hand size is increased by 1.Ĭan be used once per combat.

It costs 0 this turn.Īt the start of each turn, add a Ghost Swipe, Ghost Defend, or Ghost Fetch to your hand (chosen randomly). On-sale cards are slightly cheaperĪt the start of combat, add a random card that Exhausts to your hand. Strikes and Defends can be Upgraded any number of times. At the start of combat, randomly gain Strength and Dexterity equal to charges. Loses 1 charge each time you move between two non-? rooms. Gains 1 charge each time you enter a ? room. If you have leftover energy at the end of your turn, draw that many cards at the start of your next turn. When you lose HP during your turn, gain twice that much block. Obtain another copy for every 12 cards added to your deck. On pickup, add a Grinning Jar card to your deck. Whenever you rest, Upgrade a random card. The first time you lose HP in combat, trigger the passive effect of your orbs and Channel 1 Crystal. Upon pick up, a random card in your deck becomes free.Īt the end of your turn, gain 4 Block for each unspent energy. Gain 2 Thievery for the first 3 turns of combat. Artifact will also be used to exhaust Status cards for 1 turn.

This mod aims to expand upon the base game by adding lots of content. (Currently maintained by The_Evil_Pickle) Replay the Spire Expansion mod for Slay the Spire by The_Evil_Pickle, AstroPenguin642, Bakuhaku, Stewartisme, and Slimer509.
